

philatz- Zagreb
- Croatia
philatz is currently wikipedia
Full Name:
Born:
June 08, 1983Job:
Designer, Painter, DirectorWebsite
Midnight FormulaStatus:
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Viral information:
I'm a designer, painter and director from Croatia. I'm habitating in Zagreb and I enjoy life. I don't actually seem to notice some things in life but I have a great gift for noticing some other stuff that are more important. People find that really abstract, original and powerful - that's fine with me. I've done quite some creative work in my life and I enjoy creating things that are strange, in the middle of nowhere and alternative to most people - again, people find that very inspirational and indestructible.
I've gathered a nice portfolio with works for many companies such as "Diesel", "Dr. Martens", "BUF", "Partizan", "Burton", "RTL", "Dallas Records", "Index.hr", "Wilson&Wilson", "Croatia Records", "Crosnowboard", "Hypo Alpe Adria Bank", "Merkur Osiguranje", "Keyton", "Ray Ban", "Diners", "Adriatica.net", "Cirkus", "CPL", "Global Invest", "Megatrend", "King computers", "Ve-Mil", "PBZ", "Zagrebacka Banka", "ST Invest", "Volkswagen"... the list goes on from here.
I'm interested in movies, design and abstract alternative life, I'm making short movies and music videos.
Since I was a kid I was interested in art, video editing, science, physics and music. In my works I often use some kind of abstraction to haunt representational space. Mixing architectural and abstract imagery into a kind of time-based. Painterly hallucination is the most satisfying way I've found to represent the uncanny. Some times I write my own stories which I'm planing to film one day, and also, for making those stories, I do a lot of research and study on a certain subject I'm writing about. Every single detail must be covered. People call me perfectionist in some parts of my work process but I usually say that you can make marmelade out of rock, If you really want to and try really hard.
I am a proud member of "Federal European Industrial Science and Research".
Interests:
Design, Movies, Music, Design, Feisar, Internet, Diesel, Vans, Nokia, Coke, McDonalds, Wikipedia, PETA, Burton, BAFTA, 55dsl, Gmail, iPod, Dell, Dolce&Gabbana, Psygnosys, Lucky Strike, AT&T, TDK, XboX, Adobe...
March 16, 2006 Last login on:
July 17, 2006
Blog Item
March 18th, 2006
Tit For Tat
Tit for Tat is a highly effective strategy in game theory for the iterated prisoner's dilemma. It was first introduced by Anatol Rapoport in Robert Axelrod's 1984 tournament. Based on the English saying meaning "equivalent retaliation" ("tit for tat"), an agent using this strategy will initially cooperate, then respond in kind to a previous opponent's action. If the opponent previously was cooperative, the agent is cooperative. If not, the agent is not. This is equivalent to the concept of reciprocal altruism in the context of biology.
Assume there are 4 agents: 2 are Tit for Tat players ("variables") and 2 are simply trying to maximize their own winnings ("controls"). Assume that each player faces the other 3 in a match lasting 6 games. If one player gives evidence against a player who does not, the former gains 5 points and the latter nets 0. If both refrain from giving evidence, both gain 3 points. If both give evidence against each other, both gain 1 point.
When a variable faces off against a control, the former refrains from giving evidence in the first game while the control does the opposite, gaining the control 5 points. In the remaining 5 games, both players give evidence against each other, netting 1 point each game. The final score is control, 10; variable, 5.
When the variables face off against each other, each refrains from giving evidence in all 6 games. 6 * 3 = 18 points for each variable.
When the controls face off, each gives evidence against the other in all 6 games. 6 * 1 = 6 points for both controls.
The final score for each variable is 5 + 5 + 18 = 28 points. The final score for each control is 10 + 10 + 6 = 26 points. Despite the fact that the variables never won a match and the controls never lost a match, the variables still came out ahead, because the final score is not determined by the winner of matches, but the scorer of points. Simply put, the variables gained more points tying with each other than they lost to the controls.
(This example was taken from Piers Anthony's novel, Golem in the Gears.)
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